Visitors interacting with an exhibit.

Transforming the Wellcome Collection’s audio guide experience, with users now listening 3x longer

My role

Jul-Aug 2024

Duration

Wellcome Collection

Company

Product Designer

Role

UX
UI
User Research
Workshop facilitation

Skills

Problem

Wellcome Collection is a London museum exploring health, art, and human experience.

Its key accessibility resource, digital audio guides, were outdated and had serious accessibility issues. This put at risk the quality of experience it provided to 2 million yearly visitors.

I led a full UX and accessibility redesign of Wellcome Collection's Digital Guides over four sprints:

  • Delved into user research through Hotjar and moderated sessions in the gallery

  • Improved overall user experience through iterative design and testing, collaborating closely with developers on a lean, feasible product

Key results

Visitor
Accessibility
Award

1st place for accessibility among British museums

WCAG accessibility rating

AA

Average listening time increased from 2 to 6 min

300%

Challenge

How might we better support gallery visitors in exploring the exhibition through audio?

Let’s dissect the old experience:

Difficult to navigate

Stacked players and no visual representation of the stops make it difficult to find your bearings in the experience

Inaccessible UI 

Small touchpoints and poor colour contrast are an obstacle for users with accessibility requirements 

Broken user journeys

Users required access to transcripts alongside audio, but those were difficult to find

Poor loading times

Because of the stacked audio players, the page takes long to load which causes early drop-offs

Research process

Conducting a Hotjar study with 300+ screen recordings captured.

Leading in-gallery observation sessions with 5 participants

I generated these insights through exhaustive research combining quantitative and qualitative insights about the user behaviour. Some of the methods included:

Dissecting the behavioural insights through affinity mapping

Creating a user journey map as a summary of findings on the key pain points

Iterative design

The design process spanned 4 iterations, going from lo-fi user flows through to UX and UI experimentation, to a fully working prototype. That prototype was then used to run usability testing in the galleries.

Before & After

Redesign

Visual cues for easier wayfinding

Including depictions of each audio stop helped users orient themselves in the physical exhibition space.

Including audio transcripts

Allowed users to read along and improved their comprehension of the guide.

Navigation between stops

By splitting up the stops, we lightened the cognitive load and shortened loading times since we no longer had to queue every audio player simultaneously.

Accessible audio player UI

Considering colour contrast, touch fields and correct labeling ensured easy use.

Design solution

Let’s do a deep dive into new features of the guides that secured a 300% increase in audio play time.

Simple navigation

Indicate what type of aid you need: an audio guide, or perhaps a British Sign Language one?

New audio player experience with transcripts

Listen to the fascinating voices of the artists and curators, and read along.

UI updates

Wellcome Collection’s guides needed particular accessibility attention as they are used by a diverse group of users, including people with visual and hearing impairments. 

Here are examples of how I handled meeting the WCAG’s AA accessibility standards while designing the guides in order to ensure their accessibility for our broad audience. 

Key results

Visitor
Accessibility
Award

1st place for accessibility among British museums

WCAG accessibility rating

AA

Average listening time increased from 2 to 6 min

300%